
Sayod Physulem
EVE University Ivy League
44
|
Posted - 2017.05.10 16:37:50 -
[1] - Quote
I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own. I think I will be able to structure my feedback better if I tell you which sliders you can probably group:
- Shield/Armor/Hull/Cap Warnings (I doubt anyone is going to turn one on but not the other)
- Jump Activations/3rd party warp (Anything that tells you someone is moving)
- Turret/Explosions/Impacts (If you like one, you probably like the other)
- Locking, Crimewatch, Aura (Informative UI)
- Radial Menu, UI Interaction, UI Click (D-scan, Kill, etc.) (Feedback UI - don't tell me what I already know please!)
- Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere
- Station Exterior, Stargates, Ship Ambiance, Engines, Warp Effect, Modules
- Music Dungeons, Music General
- Wormhole Ambience, Hacking
And the explaination: 1 and 2 could maybe even be put together, most people would have those things on anyway I think GÇô balanced gate activations with wormhole activations would then be nice though.
I would personally turn Atmosphere all the way down anyway but other people might want to split those, so from what I read I put together 6-8, which might work for people (I would turn all three off though), but some people seem to want ambience in space but not for the station interior, planets, map and ship tree (and I have no idea what "atmosphere" is, so I just threw it in there).
By now I have reduced the old categories to 8 categories. But I have Wormhole ambience and hacking left over. Which doesnGÇÖt really fit in, as it is kind of informative, but I wouldnGÇÖt want it as loud as the other info sounds but it might be useful (I actually didnGÇÖt know until now that you can tell the wormhole status from the sound so IGÇÖll have to test this GÇô but this seems like a nice thing just like the Wormhole colours are) I think someone said something about the hacking sound being useful? So maybe you could put Wormhole ambience together with hacking?
A lot of the categories are similar. But I think if you split the UI into Informative and Feedback UI you can already please a lot of people. Apparently that split seems also needed for atmosphere (which I would just all turn down though).
And then there are some considerations how to split the sounds in 2 and 9. Personally I like high jump activation sounds regardless if it is a wormhole or gate - it is always informative, but I get that travelling in high sec could make gates annoying if you do it a lot. So wormhole ambience and gate vs. wh activations seem an issue. |